#include "Bear.h"

bool Bear::move(float xd, float yd) {
	//do work to move the bear
	return true;
}

bool Bear::attack(float range) {
	//attack in facing direction at range
	return true;
}

SceneRoot* Bear::getDrawables(void) {
	return &myDrawable;
}

Location Bear::getLocation(void) {
	return loc;
}

int Bear::getSize(void) {
	return size;
}

bool Bear::draw(void) {
	return drawMe;
}

void Bear::setDraw(bool d) {
	drawMe = d;
}

bool Bear::canSplit(void) {
	return false;
}

std::list<WorldObject *> Bear::split() {
	return std::list<WorldObject *>();
}